Three types of ammunition make combat more than merely acclimatizing to firing arcs and hang-time. The bays and channels are dotted with little NPC boats that can be sunk for loot and buffs to firepower and speed. You WASD about the rolling waves - and Maelstrom’s water is absolutely marvelous - with a mouse-controlled camera helping to select your firing vector. As the match rolls towards the late phase, a black tide rolls in from the horizon and brims with ship-destroying leviathans, safe harbour found only in the complete destruction of all other players. While I’m still a bottom-bound hors d’oeuvre for salty dogs, the enthusiasm remains for Gunpowder Games‘ brisk, tactical ship-to-ship combat.Īs is de rigueur for the genre, sixteen players battle it out around a dense island archipelago, combatants thinning as the zone of play contracts towards the centre of the map. ![]() Finally, a ticket into the winner-takes-all genre, one somewhat more lenient to the cable-deprived. Semaphore notwithstanding, intrigue got the better of me when Maelstrom hit on Early Access. Give my internet a banjo and it could damn well play. It fluctuates with the phases of the moon, the seasons and its own infernal temperament. Well, here we are, but I hasten to add my inexperience with the Battle Royale concept is throttled not so much by taste, but by a boondocks internet connection. ![]() Nobody likes people who graft their preview with a preamble about how the game in question belongs to a genre they can’t abide. It’s an enticing clash of high-fantasy and fighting sail, and is exactly the twist a certain type of popular multiplayer game needs right now. ![]() At the intersection of Hornblower-Tolkien cosplay, you find Maelstrom.
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